Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
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BC1a, BC2, and BC3’s Fastest modes now use the GPU for compression.Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.The corresponding command-line options are -read-flip-y and -save-flip-y. Added the ability to read and save images flipped vertically.Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC7\0).Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.Added support in the plugin for reading mipmaps of DDS files as layers.If you’ve hidden the read settings window, you can re-enable it from the About box. These settings are automatically saved in the registry. Added support for read settings in the plugin.The corresponding command-line flag is -dx10. This should improve compatibility with older DDS readers. Added an option to always use the DX10 header extension, which is disabled by default. Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e.Support reading legacy DDS files where dwMipMapCount is 0.Fixed issues with compressor nondeterminism on cubemap textures.Fixed an issue where using two identical GPUs in a non-SLI configuration without a specified CUDA device would lead to image corruption.
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Fixed an issue where images were not tracking premultiplication status.
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It is packaged with the Texture Tools Exporter on Windows and by itself on Linux. Released the NVTT 3 SDK, the compression library powering the Texture Tools Exporter and many other projects.